Posts tagged ‘DevOps’

Cloud Network Architecture for Online and Mobile Gaming

sherry
By Sherry Wei
Founder and CTO, Aviatrix
April 2, 2017

If your job is to build infrastructure for a gaming company, your priority is to keep the games up and running with great performance — making sure all event logs are properly setup, those logs are forwarded for analytics, and using scripting tools to manage new games as well as new software releases. And as such, networking in the cloud may be the last thing on your mind, indeed, cloud networking should become a substrate that you don’t have to worry about so you may focus your time on the real stuff, the games.

Where would you start? How do you build a cloud network for gaming? What is a good network architecture?